Monday, 12 March 2012

Shot Fix Checklist

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[X] 670 - Break vodka bottle
[X] 1110 - Add slight hand movement
[X] 1230 - Dad animation
[X] 1300 - Eye flickering
[X] 1550 - Zooming out of eye
[X] 1630 - Look at attacking plane
[X] 1700 - Ground plane clipping
[X] 1850 - Legs snaps outwards
[X] 1900 - Radio texture
[X] 1960 - Oildrums texture
[X] 1970 - Delay concrete rollup
[X] 1980 - Back wheel texture
[X] 2000 - Concrete underside texture
[X] 2100 - Less/faster head banging
[X] 2380 - Camera animation/Chaotic plane animation
[X] 2450 - Fighter plane animation/Fighter plane texture
[X] 2700 - Camera imperfection
[X] 2850 - Camera imperfection
[ ] 3260 - Mirror shot (post)
[X] 3270 - Camera shake
[X] 3400 - Camera distance
[X] 3450 - Camera shake
[X] 3450 - Wind effects in face
[X] 3570 - Missing shot
[X] 3680 - Wind effects in face
[X] 3880 - Missing red plane
[ ] 4160 - Faster blinking (post)
[X] 4260 - More defined animation
[X] 4300 - Kid lip shake/blinking
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[X] Vlad moustache texture background
[X] Hide biplane turbosmooth helper
[X] Enable turbosmooth/meshsmooth
[X] Propeller texture/animation
[X] Remove park wall texture ambient occlusion
[X] Pill bottle texture
[X] Plane interior shader opacity (where visible)
[X] Vlad face skinning on close-up shots
[X] Fix city scene props
[X] Use two-sided character shaders
[X] Scene cloud layouts
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Animation Preview

Friday, 9 March 2012

WIP 2D BITS

Okay so some updates on the bird bits almost finished here i think gonna start adding in other bits. lemme know what you guys think

Elliott

Thursday, 8 March 2012

WIP 2D BITS

WIP of bird for the beginning of the animation. now I know birds dont get electrocuted from cables but once you see it in the piece it will make sense.
should hopefully have the first scene 2d animated by the weekend thats including everything talked about with Anders when I dropped into the Athena. Really hoping you'll like the neon sign im working on aswell :D

- Elliott

Tuesday, 28 February 2012

WIP explosion


Hey guys so I took out some of the white lines and glow which we talked about yesterday.
Hope this looks more like what needed. theres about 10 more frames i have to do for this (mainly at the beginning. I will be posting my dust animations online aswell I hope (if i can get them finished today lol)

- Elliott

Monday, 27 February 2012

Thursday, 23 February 2012

What I've been up to

Hey guys!

So few updates to what I've been upto. Have been fiddling with some home made media to try and create that basline track we talked about and also am still working on the explosion.
I'm hoping I can have the test done by sunday. This one requred alot more frames and fiddling as I have to add some other animation layers ontop

- Elliott

Wednesday, 22 February 2012

Tuesday, 14 February 2012

explosion test


So after some changes. (please note guys far from finished have more frames to add to this) after our talk last night I watched few videos on youtube for referance and each time the explosion still has a little flash at the beginning and then a big one at the end so have added one ad the start and then a masive one that will fill the screen with flashes like we talked about. Hope this is okay ^^ ? - Elliott

Monday, 13 February 2012

explosion text


So after having to restart my animation after my adobe files have been corrupted I did a quick test in toon boom. Theres alot of work needed but i wanted to show you my progress :) - Elliott

Time plan


Here is our plan for the remainder of the project

Monday, 30 January 2012

Brain model and texture.


The model was made and UV'd in Zbrush with the UV-Master plugin, thus the stretching. But since we'll never see the underside of the brain, its all good.

Canyon Development.


Some canyon development tests.

Early Park modelling.

This is an early scene layout of the park. Houses and such will come later, as they will mostly consist of mattepaintings.

Some Props

Here's two quick clay renders of some of our props; vodka bottles and the shopping cart.


Character Models Clay Renders

Our final character model meshes.



Character Rigs

Just some screenshot of our finished character rigs.