Monday, 30 January 2012

Brain model and texture.


The model was made and UV'd in Zbrush with the UV-Master plugin, thus the stretching. But since we'll never see the underside of the brain, its all good.

Canyon Development.


Some canyon development tests.

Early Park modelling.

This is an early scene layout of the park. Houses and such will come later, as they will mostly consist of mattepaintings.

Some Props

Here's two quick clay renders of some of our props; vodka bottles and the shopping cart.


Character Models Clay Renders

Our final character model meshes.



Character Rigs

Just some screenshot of our finished character rigs.